![]() Why do I keep saying MAY? Because “you can decline to gain a level”. ![]() After twenty, you MAY choose to be level 20! So if you play one AL adventure (no matter the length of the module 2-hour, 4-hour, etc) at the end you MAY level up to level two. Simply, you MAY level up after every AL adventure. When does my character level up? You don’t have to track XP, you don’t have to track Advancement Points. Hallelujah Hallelujah… Did I mention common sense rules? Yes, yes I did! Very useful in getting rid of obsolete items or those that have been destroyed or have no magic remaining. What if have my maximum number of magic items and I find a better one? Ditch it and take the new one! *** Only Tier 4 can have Legendary Magic Items, but if you find one before Tier 4 you can take it as one of your items -when- you get to Tier 4. ** Note, this only limits permanent magic items – no limit on consumables, ie. In fact, for general magic items found during play everyone in the party can take it - with the only caveat that you are limited to a number of magic items by the “tier” of your character as follows… Character Tier How do I get Magic Items? If you find it in an adventure, you can keep it! Very reminiscent of pre-Adventure’s League organized play. I have to say, this is what I’ve wanted the rules to be for Magic Items since waaaay back in AL Season 1. ![]() In my not-so-humble opinion – magic items rules are COMPLETELY correct this season. Here are the latest AL Players Guide v9.0 and AL Dungeon Masters Guide v9.0, I encourage you to read them yourselves! Magic Items! I’m VERY excited about these rule updates -and- after reading this, I believe you will be too! Enjoy my summary below! Season 9 officially kicks off September 17th! ![]()
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